Design Tech – Stonebridge School

Design Tech Curriculum

INTENT

Design and technology is an inspiring, rigorous and practical subject. Using creativity and imagination our pupils will design and make products that solve real and relevant problems within a variety of contexts, considering their own and others’ needs, wants and values.

They will draw on disciplines such as mathematics, science, computing and art. Pupils will learn how to take risks, becoming resourceful, innovative, enterprising and capable citizens. Through the evaluation of past and present design and technology, they will develop a critical understanding of its impact on daily life and the wider world.

High-quality design and technology education makes an essential contribution to the creativity, culture, wealth and well-being of the nation; they will know that Design and Technology solves problems and enriches lives!

IMPLEMENTATION

We use the KAPOW scheme to teach Design and Technology. Topics will be taught in the order outlined in the curriculum overview. Teachers must identify the most appropriate teaching strategy to suit particular learning. All lessons for one topic are to be planned on a flipchart using Active software/Smart Board using the medium term plans from the KAPOW scheme.
When planning a unit consideration should be made of the following;
  • Developing children’s designing skills, including generating and developing ideas, clarifying their task;

  • creating design proposals, communicating ideas, planning and evaluating;

  • Acquiring and refining the practical skills associated with making, including working with materials and components, tools and processes, for example by planning, measuring and marking out, cutting and shaping, joining and combining, finishing, and evaluating;

  • Application of mathematical skill, for example by measuring to an appropriate number of decimal places, drawing and interpreting tables, graphs and bar charts;

  • Application of Computing, for example by making things happen by the use of control, handling information through the use of a database or spread sheet;

  • Application of art skill, for example by investigating texture and colour or recording visual information.

  • Teachers must decide what the Polished Product will be for every unit.

IMPACT

Our Design and Technology Curriculum is developing to provide well thought out lessons and topics that demonstrate progression. In addition, we measure the impact of our curriculum through the following methods:

  • reflection on standards achieved against the planned outcomes
  • pupil voice about their learning, which includes discussion of their thoughts, ideas and evaluations of work.
  • As designers, pupils will develop skills and attributes they can use beyond school and into adulthood.

Pupils learn how to take risks, becoming resourceful, innovative, enterprising and capable citizens. Through the evaluation of past and present Design and Technology, they develop a critical understanding of its impact on daily life and the wider world.

High-quality Design and Technology education makes an essential contribution to the creativity, culture, wealth and well-being of the nation.